UX Audit: Status

The Dreaded Triple Bar – or when design is outside your control

Status.im is one of the earliest projects on the space and the first to focus on a mobile browser. It starts with a–brilliantly correct–assumption that browsers in mobile are not about being smaller versions of their desktop companions but should be all about messaging. As a messaging app is also far ahead of the competition, being a rare example of an open-source, end to end encrypted, fully anonymous message app. I would say it’s one of the best-designed Ethereum focused wallets out there right now. Still, here’s how a typical Dapp looks in Status:

Try to guess where Status interface ends and the app interfaces start.

Status is a social app browser for crypto

It’s the easiest way to interact with crypto apps, but it’s also something you can do while interacting with friends. A universal discord chatroom for all Ethereum. Let’s look at the same page, but remove all the disabled and redundant buttons and hide some of them inside the new icon representing where × used to be.

Chat windows can hidden on the side of an app, or maybe in the back, after you flip them around

In Conclusion:

Designers don’t always control all the experience, and sometimes that’s good. Also, an issue with UX is often an issue with a fundamental division, from within the team on what they’re building. Often we want to show on the navigation all the effort we put into making our features, but the reality is that a few features will account for most of what your users will use. Hide the other 80%, and you will get a lot of new blank space to play. Use that to rethink the hierarchy and depth, and you might come out with a brand unique experience from just moving stuff around.

Response from Status

Before publishing this post, I’ve sent the draft for the Status team to take a look and they provided me with a response, quoted below:

Designer, Ethereum Foundation, Mist Browser.